Sunday 10 September 2017

Werewolf Post Mortem

On reflection Werewolf is a good game for creating understandings of other players by giving a chance to analyse how certain actions taken in the game make others react.

The game is fun as it forces players to communicate with other players as to avoid being seen as suspicious, but with this element comes the risk of acting naturally suspicious (i.e. defensive or nervous).
The game would not be fun if the end of day shooting element was not involved, but whilst playing the game I realised the night sections were quite boring for all non-werewolves, so I think that if more 'special' roles were added to contribute to the night sections, the day sections would be more tense and have more questions as to what happened besides the werewolves killing a town member. It would also mean the werewolves would need to act in more secrecy instead of the easy communication they were given.
As for the day, perhaps the roles could carry more meaning, for example a Sheriff could have the ability to jail someone for the night and therefore stop them from being able to communicate with others during this period.

On the whole Werewolf is a very well-crafted game that provides excellent communication between players.

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